UX batch 2: room landscape-fit, rank vs league naming
- Room: teams side-by-side in landscape so all 4 seats fit (still scrolls). - Achievements: rename the 5 rating tiers from «لیگ» (league) to «رتبه» (rank) + category «رتبه» — so "league" only means the 3 playable match leagues. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -224,7 +224,7 @@ export const ACHIEVEMENT_CATEGORIES: AchievementCategoryDef[] = [
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{ id: "streak", nameFa: "نوار پیروزی", nameEn: "Streaks", icon: "⚡" },
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{ id: "hakem", nameFa: "حاکمیت", nameEn: "Rulership", icon: "👑" },
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{ id: "level", nameFa: "سطح", nameEn: "Levels", icon: "⭐" },
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{ id: "rank", nameFa: "لیگ", nameEn: "Ranks", icon: "🏅" },
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{ id: "rank", nameFa: "رتبه", nameEn: "Ranks", icon: "🏅" },
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{ id: "veteran", nameFa: "کارنامه", nameEn: "Veterancy", icon: "🎮" },
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];
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@@ -288,11 +288,11 @@ export const ACHIEVEMENTS: AchievementDef[] = [
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(g) => `${g} باخت`, (g) => `${g} Losses`,
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(g) => `با وجود ${g} باخت ادامه دهید`, (g) => `Persevere through ${g} losses`),
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// ranks (explicit rating floors)
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{ id: "reach_silver", category: "rank", ratingFloor: 1100, goal: 1, coinReward: 150, icon: "🥈", nameFa: "لیگ نقره", nameEn: "Reach Silver", descFa: "به لیگ نقره برسید", descEn: "Reach the Silver league" },
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{ id: "reach_gold", category: "rank", ratingFloor: 1300, goal: 1, coinReward: 300, icon: "🥇", nameFa: "لیگ طلا", nameEn: "Reach Gold", descFa: "به لیگ طلا برسید", descEn: "Reach the Gold league" },
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{ id: "reach_platinum", category: "rank", ratingFloor: 1500, goal: 1, coinReward: 500, icon: "🛡️", nameFa: "لیگ پلاتین", nameEn: "Reach Platinum", descFa: "به لیگ پلاتین برسید", descEn: "Reach the Platinum league" },
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{ id: "reach_diamond", category: "rank", ratingFloor: 1700, goal: 1, coinReward: 900, icon: "💠", nameFa: "لیگ الماس", nameEn: "Reach Diamond", descFa: "به لیگ الماس برسید", descEn: "Reach the Diamond league" },
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{ id: "reach_master", category: "rank", ratingFloor: 1900, goal: 1, coinReward: 1500, icon: "👑", nameFa: "لیگ استاد", nameEn: "Reach Master", descFa: "به لیگ استاد برسید", descEn: "Reach the Master league" },
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{ id: "reach_silver", category: "rank", ratingFloor: 1100, goal: 1, coinReward: 150, icon: "🥈", nameFa: "رتبهٔ نقره", nameEn: "Reach Silver", descFa: "به رتبهٔ نقره برسید", descEn: "Reach the Silver rank" },
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{ id: "reach_gold", category: "rank", ratingFloor: 1300, goal: 1, coinReward: 300, icon: "🥇", nameFa: "رتبهٔ طلا", nameEn: "Reach Gold", descFa: "به رتبهٔ طلا برسید", descEn: "Reach the Gold rank" },
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{ id: "reach_platinum", category: "rank", ratingFloor: 1500, goal: 1, coinReward: 500, icon: "🛡️", nameFa: "رتبهٔ پلاتین", nameEn: "Reach Platinum", descFa: "به رتبهٔ پلاتین برسید", descEn: "Reach the Platinum rank" },
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{ id: "reach_diamond", category: "rank", ratingFloor: 1700, goal: 1, coinReward: 900, icon: "💠", nameFa: "رتبهٔ الماس", nameEn: "Reach Diamond", descFa: "به رتبهٔ الماس برسید", descEn: "Reach the Diamond rank" },
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{ id: "reach_master", category: "rank", ratingFloor: 1900, goal: 1, coinReward: 1500, icon: "👑", nameFa: "رتبهٔ استاد", nameEn: "Reach Master", descFa: "به رتبهٔ استاد برسید", descEn: "Reach the Master rank" },
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];
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function metricValue(metric: NonNullable<AchievementDef["metric"]>, stats: PlayerStats, level: number): number {
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