Files
HokmPlay/src/components/screens/MatchmakingScreen.tsx
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"use client";
import { AnimatePresence, motion } from "framer-motion";
import { Crown, Loader2 } from "lucide-react";
import { useEffect, useState } from "react";
import { ScreenShell } from "@/components/online/ScreenHeader";
import { Avatar } from "@/components/online/Avatar";
import { useGameStore } from "@/lib/game-store";
import { useOnlineStore } from "@/lib/online-store";
import { useSessionStore } from "@/lib/session-store";
import { useUIStore } from "@/lib/ui-store";
import { useI18n } from "@/lib/i18n";
import { getService } from "@/lib/online/service";
export function MatchmakingScreen() {
const { t } = useI18n();
const mm = useOnlineStore((s) => s.matchmaking);
const cancelMatchmaking = useOnlineStore((s) => s.cancelMatchmaking);
const newOnlineMatch = useGameStore((s) => s.newOnlineMatch);
const enterServerMatch = useGameStore((s) => s.enterServerMatch);
const upgradePlan = useSessionStore((s) => s.upgradePlan);
const goGame = useUIStore((s) => s.goGame);
const go = useUIStore((s) => s.go);
const ready = mm.phase === "ready";
const queued = mm.phase === "queued";
const searching = mm.phase === "searching";
const slots = [0, 1, 2, 3];
// Elapsed seconds while searching (resets when the search (re)starts).
const [elapsed, setElapsed] = useState(0);
useEffect(() => {
if (!searching) {
setElapsed(0);
return;
}
const id = setInterval(() => setElapsed((s) => s + 1), 1000);
return () => clearInterval(id);
}, [searching]);
// Live server: the server starts the match itself — auto-enter when ready.
useEffect(() => {
if (mm.phase === "ready" && getService().live) {
enterServerMatch(getService());
goGame("home");
}
}, [mm.phase, enterServerMatch, goGame]);
const cancel = async () => {
await cancelMatchmaking();
go("online");
};
const enter = () => {
const players = getService().getMatchPlayers();
if (!players) return;
newOnlineMatch({
players: players.map((p) => ({
displayName: p.displayName,
avatar: p.avatar,
level: p.level,
})),
targetScore: 7,
stake: mm.stake,
ranked: mm.ranked,
});
goGame("home");
};
if (queued) {
return (
<ScreenShell hideNav>
<div className="flex flex-col items-center justify-center min-h-[80dvh] text-center">
<div className="text-5xl mb-4"></div>
<h1 className="gold-text text-2xl font-black">{t("queue.title")}</h1>
<p className="text-cream/60 text-sm mt-1">{t("queue.busy")}</p>
<div className="my-6 text-7xl font-black gold-text tabular-nums">
{mm.queuePosition ?? 0}
</div>
<p className="text-cream/70">{t("queue.position", { n: mm.queuePosition ?? 0 })}</p>
<div className="mt-9 flex flex-col items-center gap-3 w-full max-w-xs">
<button
onClick={() => upgradePlan()}
className="press-3d btn-gold w-full rounded-2xl py-3 flex items-center justify-center gap-2"
>
<Crown className="size-4" />
{t("queue.upgrade")}
</button>
<span className="text-[11px] text-cream/45">{t("queue.skip")}</span>
<button
onClick={cancel}
className="glass rounded-xl px-6 py-2.5 text-cream/70 hover:text-cream"
>
{t("mm.cancel")}
</button>
</div>
</div>
</ScreenShell>
);
}
return (
<ScreenShell hideNav>
<div className="flex flex-col items-center justify-center min-h-[80dvh] text-center">
<motion.div
animate={ready ? {} : { rotate: 360 }}
transition={{ repeat: ready ? 0 : Infinity, duration: 2, ease: "linear" }}
className="mb-6"
>
{ready ? (
<span className="text-5xl"></span>
) : (
<Loader2 className="size-12 text-gold-400" />
)}
</motion.div>
<h1 className="gold-text text-2xl font-black">
{ready ? t("mm.ready") : mm.phase === "found" ? t("mm.found") : t("mm.searching")}
</h1>
{searching && (
<>
<div className="mt-2 text-3xl font-black gold-text tabular-nums">{elapsed}s</div>
<p className="text-cream/50 text-xs mt-1 max-w-[16rem]">{t("mm.fillHint")}</p>
</>
)}
<div className="grid grid-cols-4 gap-2 sm:gap-3 mt-8 w-full max-w-xs">
{slots.map((i) => {
const p = mm.players[i];
return (
<div
key={i}
className={
"h-20 w-full rounded-2xl flex flex-col items-center justify-center gap-1 transition " +
(p ? "glass gold-border" : "border border-dashed border-navy-700/60 bg-navy-900/30")
}
>
<AnimatePresence mode="wait">
{p ? (
<motion.div
key={p.id}
initial={{ scale: 0, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
transition={{ type: "spring", stiffness: 260, damping: 18 }}
className="flex flex-col items-center gap-0.5"
>
<span className="grid size-9 place-items-center rounded-xl bg-navy-900 overflow-hidden">
<Avatar id={p.avatar} size={24} />
</span>
<span className="text-[9px] text-cream/80 max-w-14 truncate">
{p.displayName}
</span>
<span className="text-[8px] text-gold-400/80">
{t("common.level")} {p.level}
</span>
</motion.div>
) : (
<motion.span
key="empty"
className="text-cream/20 text-2xl"
animate={{ opacity: [0.2, 0.5, 0.2] }}
transition={{ repeat: Infinity, duration: 1.4 }}
>
?
</motion.span>
)}
</AnimatePresence>
</div>
);
})}
</div>
<div className="mt-10 flex gap-3">
<button onClick={cancel} className="press-3d glass rounded-2xl px-6 py-3 text-cream/70">
{t("mm.cancel")}
</button>
{ready && (
<motion.button
initial={{ scale: 0.8, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
onClick={enter}
className="press-3d btn-gold rounded-2xl px-8 py-3 text-lg"
>
{t("mm.start")}
</motion.button>
)}
</div>
</div>
</ScreenShell>
);
}